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Put the candies in correct spot.
Swipe to move the character in that direction. The candies act like sokoban boxes but are the only elements affected by gravity (the candy will fall downwards until it hits something tangible) and you cannot push the candy upwards. Grass/cobwebs acts like a wall to candies but the character can break those walls. a switch would be activated if either a candy or character stands on it, and toggles block's tangability the developer sets to. To win, all candies must be in the goal after a full turn. You can't lose.